Prison Break

A simple mobile game level with a prison break theme where you are the only thing holding the mission together.
Project Type
Game Design
PROJECT DESCRIPTION
A team project. My role : Ideation, Narrative & Art.
goal of the project
To design a single game level with innovative take on mechanics and humorous narrative.

Ideation for "Prison Break" :

With just a week to develop, our goal was to craft a fun level design built around a guy-in-the-ear scenario—with a chaotic twist. You play the support operative in a high-stakes stealth mission. Your job? Guide the field agent to minimize casualties and ensure success.

But there’s a problem. Your partner is a reckless maniac who has no concept of stealth. Instead of sneaking, they charge in guns blazing, leaving chaos in their wake. Now, it’s up to you to salvage the mission from behind the scenes.

Using your hacked access to the building’s systems, you can manipulate doors, trigger sprinklers, and control other mechanisms to protect the field agent and ensure their survival. Success depends on your quick thinking and creative problem-solving in this fast-paced, behind-the-scenes rescue mission!

Game Art Gallery :  

Design Document Summary :  

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