
Don’t Talk is a game inspired by the hidden struggles of social anxiety and how it prevents people from handling basic daily tasks. The story follows Kara, a hermit living in isolation. One day, when things go slightly wrong, she panics. The player must use creative solutions to solve practical, escape-room-style puzzles to help Kara cope.
For example, in one level, Kara needs to fix a switchboard in her backyard but is unable to approach the rowdy kids playing there. Too anxious to ask them to leave, she must come up with an innovative distraction to get the job done.
The game explores systematic desensitization, where as Kara progresses, she gains confidence and unlocks dialogue options as part of the gameplay, reflecting her healing journey.













