Khaluk

A horror platformer game set in a vintage Indian mansion with a time based puzzle mechanic.
Project Type
Game Design
PROJECT DESCRIPTION
A team project. My Role : Mechanic designer and Concept Artist.
goal of the project
A beautiful, visually and conceptually rich platformer puzzle with unique Indian horror backdrop.

About the Game :

Khaluk—meaning "Darkness" in Sanskrit—is a horror game set in a grand haveli (Indian mansion). Seeking shelter from a storm, the player is lured into a trap by the noblewoman of the house, who curses them into becoming a candle-bodied figure with a burning flame.

Surrounded by darkness, the player must rely on their own light to navigate the eerie haveli, avoiding ghosts determined to extinguish their flame. To break the curse, they must light lanterns and complete a ritual to banish the evil. The game explores the timeless theme of "light triumphing over darkness."

Game Art Gallery :  

Design Document Summary :  

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